Wiz-A-Bomb was a joint game project with myself and 3 others for the Athena jam 2024. We created a 3D "Bomberman" style game for up to 4 players within unreal engine.
Athena Jam ran over 5 days and gave us around 4 days worth of time before submission. Starting from scratch we came up with individual ideas using the theme "Chaos". After some back and forth we settled on the idea of creating a wizard first person battle arena game in the style of "Bomberman". My role was that of a developer and also a team lead ensuring the members knew what the current task at hand was and what they could be doing to effectively make use of their time. Development wise I worked on the grid system, combat system, upgrade system, camera system, multiplayer and shaders/post processing to give the game the grainy "lethal company" style look.
Wiz-A-Bomb arena

Wiz-A-Bomb Arena

Bomberman Arena

Bomberman Arena

The grid system was required for two reasons, we wanted to recreate the cardinal direction bomb explosions from "Bomberman" and we needed locations to create destructible walls for power up drops. I decided to create an object that would create the grid at runtime populating it based on the size provided by a designer so we could test the size of the arena quicker. The grid areas themselves are also actors that have a bit of functionality attached. Grid areas know when there is a player inside of them, when there is an explosion within them and when there is a wall within them. 
Wiz-A-Bomb went on to win the "Most Fun Award" at the Athena Game Jam

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