Morgue Patrol was made for the 2024 CAP jam. The theme was "Desperation" and we had 2 days to create and submit the game. We tried to spend as much time as possible planning and that lasted roughly 2 hours before we decided to go firm on an endless wave tower defense game that gets harder and harder.

A few core gameplay decisions where made early on. To play into the theme we wanted the players ability to fight back to be fairly limited. To achieve this we reduced the effectiveness of the players primary weapon and limited the number of structures to a maximum of 5.

I worked primarily as a developer implementing features and lead the team albeit less than I had done in some previous jams trying to employ more of a general guidance role than a lead. I worked on UI, the player, building and picking up structures.
I created a volumetric fog material to help obscure enemy spawns
When a grabbable is constructed it informs the UI to create a new icon for that building
That gui icon would then bind to the event dispatchers on the constructible, this allows the gui to update color based on the health remaining of the constructible and remove itself from the hud if the constructible is destroyed

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